Digital Grotesque consists of two full-scale 3D printed grottos. Grotto II, featured in this post, is commissioned by Centre Pompidou, and premiered at the Imprimer le monde exhibition in March 2017. Grotto I is a commission by FRAC Centre, Orléans, for its permanent collection.The grotto is entirely designed by algorithms, and optimized to present highly differentiated geometries that forge a rich and stimulating spatial experience for the observer. A subdivision algorithm exploits the 3D printer’s full potential by creating porous, multi-layered structures with spatial depth.A single volume spawns millions of branches, growing and folding into a complex topological structure. Hundreds of square meters of surface are compressed into a 3.5 meter high block that forms an organic landscape between the man-made and the natural.Standing in front of the grotto, one is struck by a hitherto unseen richness of detail that is at times overwhelming. Digital Grotesque is a testament to and celebration of a new kind of architecture that leaves behind traditional paradigms of rationalization and standardization and instead emphasizes the viewer’s perception, evoking marvel, curiosity and bewilderment.
For over 15 years, Japanese artist Tatsuo Horiuchi has rendered the subtle details of mountains, cherry blossoms, and dense forests with the most unlikely tool: Microsoft Excel. The 77-year-old illustrator shunned the idea of paying for expensive painting supplies or even a basic drawing program for his computer, saying that he prefers Excel even over Microsoft Paint because it has “more functions and is easier to use.”
Using simple vector drawing tools developed primarily for graphs and simple shapes, Horiuchi instead draws panoramic scenes of life in rural Japan.
Ceslovas Cesnakevicius is 30 year old artist from Lithuania. He creates really unusual digital artwork. His photos are so simple and at the same time so incredibly thought-provoking.
The artist has been careful for a decade to take shoots with the intention to create little surreal worlds. Each one of them, ethereal and fragile, with a story behind.
Cesnakevicius explains that his works are small pieces of his biography. Images which refer to artists like Magritte. Clean digital manipulations, which can be mistaken with oils.
See more of this artist’s works here.
I love drawing since childhood. I drew on desks, in notebooks and in textbooks. I drew comics, ninjas and Schwarzenegger.
Digital art world is global “by design.” Sergey worked for Half Life 2 and then spent two years living and working at Arkane Studios in Brno, Czech Republic.
Nowadays Mr. Kolesov hails from Lyon, France, where he is employed as staff concept artist by Arkane Studios.
See more of Sergey’s works here. He also shows his technique in a series of “sped up”videos on Vimeo. Although digital artwork does not involve waiting for oil paints to dry, the “road” from one pixel to a complete product is a very, very tedious process. It takes tons of time and patience. And talent, of course, in addition to the expertise in using digital tools. And imagination. Lots of it. Have I mentioned talent?